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If 70 Fighters attack a plasma turret, the turret dies and 21 fighters are left
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I normally only build photons and above on my new bases. So never build Barrack or Laser Turret do not build any more than one Missile Turret or Plasma Turret as they are just stop gaps while your building up your base. It takes 67 fighters to kill a Plasma Turret It takes 45 fighters to kill a Missile Turret It takes 23 fighters to kill a Laser Turret That is my strategy.Ī gentle reminder about best base defense :-Ģ0/20 p/rings, 10/10 p/shields & 3 Dreadnoughts.
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When you get p/rings: build enough fleet carriers to move all those fighters to the enemy door, disband CCs and up production. You all build tons of fighters, have 1-2k per base right now and up to 10 CCs. Therefore, if the number below is your base's economy, what follows is what you should have for turrets :-ĩ0 - 4 Ion + 2 Photon + 2 Disruptor + 1 Deflection Shieldġ00 - 4 Ion + 2 Photon + 2 Disruptor + 2 Deflection ShieldĪfter 2 p/rings done, and 1 p/shield, disband all below p/shield defensesĪnd even c/centres aren't needed if you have 1 dread per p/ring on your base. The guild rule of thumb is 1 Turret (minimum of Ion) for each 10 economy per hour. Here's a primer on turrets.if you just want to use turrets to defend your base:ġ) Turrets will take out more enemy fleet per credit than any ship will.Ģ) Turrets rebuild themselves, fleet do not ! Therefore turrets are a good if not great investment.ģ) The enemy cannot recycle your turrets for profit. Of course, nothing can prevent the occassional asshole from pwning you and taking huge losses just to do it, but that's something that can happen with any online game like this. So even when you come out of protection, strong players can't hit you.Īs long as you balance your econ with your defenses, you will be safe from anyone who is looking for profitable hits. The Fenix server is getting easier ans easier for new joinees as the vast majority of us are around level 20 now.